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Bunker Zero
A tight, atmospheric first-person shooter built in Godot 4. Underground bunker setting, intelligent enemy AI, procedural room generation, and a full weapons system. Windows, Mac, and Linux. Full GDScript source included.
Built Bunker Zero to learn Godot 4's new rendering pipeline after years of Unity. The AI state machine took most of the time — getting enemies to flank correctly is harder than it looks. The full project is the product: use it to learn Godot FPS mechanics or ship your own horror game on top of it.
The game ships a full FPS character controller, a 5-weapon system with recoil patterns, enemy state machines (patrol → detect → chase → attack), procedural dungeon generation, and an atmospheric lighting rig that makes every corner feel dangerous.
You get the complete Godot 4 project: all scenes, GDScript files, 3D models, texture maps, sound effects, and a build pipeline that exports to Windows, Mac, and Linux from a single project.
- 01Complete Godot 4 FPS boilerplate — skip 3 months of controller + AI groundwork
- 02Enemy AI that actually flanks — not just a walk-toward-player script
- 03Procedural dungeon generation reusable in any dungeon crawler
- 04MIT license — re-skin, expand, and release commercially
- 05Ten dollars for a full Godot 4 FPS project. Unreasonably cheap.
- Full FPS character controller (Godot 4)
- 5-weapon system: pistol, SMG, shotgun, rifle, grenades
- Per-weapon recoil + reload animations
- Enemy AI state machine: patrol → detect → flank → attack
- Procedural dungeon room generation
- Dynamic lighting (flashlight, flickering tubes)
- Atmospheric audio mix + positional sound
- Room-clear objectives + timed runs
- Full GDScript source (all scenes + scripts)
- 3D assets + texture maps included
- Export configs for Win / Mac / Linux
- MIT licensed